🎨 Costume Enchanter Guide
Costume Enchanting lets you add powerful stat bonuses to your equipped costumes. There are two enchanters in the Marketplace, each adding a different enchant slot to your costume.
📍 Where to Find Them
Both NPCs are located at the Marketplace.
Stats, Resistances, Utility
⚠️ You must enchant with Enchanter I first before Enchanter II will serve you.
🧩 Supported Costume Slots
Both enchanters work on all four costume slots:
Make sure your costume is equipped before talking to either NPC.
✨ Enchanter I — What Can You Get?
Random stat bonus: STR / AGI / VIT / INT / DEX / LUK
Random elemental resistance: Earth / Wind / Water / Fire / Ghost / Shadow / Holy / Poison / Undead / Neutral
Random utility bonus: Max HP% / Max SP% / Movement Speed / Attack Speed
Tier
HP & SP
Move Speed & ASPD
Garment Costume
Random bonus: All Stats / Weight Limit / Demi-human Resist / Medium Size Resist / Large Size Resist / Small Size Resist
Tier
All Stats
Weight
Resists
Enchanter I — Success Rates
⚔️ Enchanter II — What Can You Get?
All costume slots (Upper, Mid, Lower) share the same pool: After Cast Delay / Increase Boss Damage / Drop Rate Increase
Garment Costume adds one extra option: Resist Boss Damage
Upper / Mid / Lower Costumes
Tier
After Cast Delay
Boss Damage
Drop Rate
Garment Costume
Tier
After Cast Delay
Boss Damage
Drop Rate
Resist Boss
Enchanter II — Success Rates
💰 Materials Required
Check with each NPC for the exact material costs — costs vary by costume slot and action (enchant vs. reset). You'll always see a full breakdown before confirming.
🔁 Resetting Enchants
⚠️ The Reset option is currently disabled. Stay tuned for future updates!
If reset becomes available, using it will remove your current enchant for a material fee — but will not affect your other enchant slot.
Failed enchants still consume your materials, so stock up before trying!
If your costume already has an enchant, the new one will replace it — you'll be warned before proceeding.
Enchanter II is more expensive and harder to succeed — save materials and try when you're ready.