Modified Cards
Normal Cards
Aliot Card
[Swordman, Merchant, Thief Class] STR +2, Maximum HP +5% [Mage, Acolyte, Archer Class] INT +2, Maximum SP +5%
[Swordman, Merchant, Thief, Gunslinger] For every 2 refine, additional STR +1 Maximum HP +5% [Mage, Acolyte, Archer, Ninja] For every 2 refine, additional INT +1Maximum SP +5%
Archer Skeleton Card
Ranged Attack Damage +10%.
Increases long range physical attacks by 20%. Only 2 cards will take effect. Bow Guardian Card is also part of the combo.
Bow Guardian Card
Critical Rate +5, HIT +5 Increases Arrow Shower damage when used with a bow by 50%.
When compounded to a Bow: Critical +5, HIT +5 Increase the power of the Double Strafing skill by 20% Only 2 cards will take effect. Archer Skeleton Card is also part of the combo.
Kobold Card
Critical Rate +4%, STR +1
Critical +4, STR +2
Magaleta Card
Add a 15% chance of auto casting Level 5 Lex Divina on an enemy when the user receives Magical Damage.INT +1
[ Weapon ] INT +1 [Priest, Wizard] Increases magic damage against Medium enemies by 20%. Only 2 cards will take effect.
Maya Purple Card
Enable its user to detect hidden enemies.
ATK +30
Necromancer Card
When compounded to a Rod (One-handed Staff): INT +1, Ignores 2% Magic Defense of enemies.
INT +1 Ignores 2% Magic Defense of enemies.
Sword Guardian Card
Critical Rate +5, HIT +5 Increases Bowling Bash damage with a one-handed or two-handed sword by 25%.
When compounded to a One-Handed or Two-Handed Sword: Critical +5, HIT +5 Increase the power of the Bowling Bash skill by 25% Only 2 cards will take effect.
Wind Ghost Card
Add a 2% chance of auto casting Level 3 Jupitel Thunder on the enemy when attacking. If the user has mastered the skill at Level 10, it will cast Level 10 Jupitel Thunder.
Reduce Casting Time of Lightning Bolt by 25%. Inflict 25% more damage with Lightning Bolt.
Guardian Card
N/A
Increases physical damage infliected on Gold Room monsters by 20%
MVP and Rare MVP Cards
Dracula Card
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
Int +2 [Stalker, Ninja] Increase Magical Damage to Demi-human by 20%
Only 2 cards will take effect.
Map: 5% BB: 5%
Drake Card
Nullify reduction in damage inflicted on enemies resulting from enemy's size.
Increase physical damage to medium size by 20% ATK +5
Map: 5% BB: 5%
Osiris Card
Enable full HP and SP restoration when resurrected.
Increase damage against gold room monsters by 10%
Map: 5% BB: 5%
Pharaoh Card
Reduce SP Consumption of skills by 30%.
Increases damage against boss monsters by 10%
Map: 5% BB: 5%
Boss Egnigem Card
MaxHP +10% MaxSP +10% Restores 50 HP and 10 SP every 10 seconds
MaxHP +15% MaxSP +15% Restores 50 HP and 10 SP every 10 seconds
Map: 5% BB: 5%
Turtle General Card
Increases damage inflicted on all enemies by 20%.
Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.
ATK +20%
Map: 5% BB: 5%
Lord of Death Card
Add a 0.01% chance of auto casting 'Coma' on enemy when attacking. Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking.
Effects:
INT +3
Increases physical and magical attack by 35.
Adds a chance to auto-cast Stun, Curse, Silence, Poison, or Bleeding when attacking an enemy.
If refined to +10:
INT +2
Increases physical and magical attack by 40.
Map: 5% BB: 5%
Golden Thief Bug Card
Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption when using skills.
Nullify 60% of magic attacks, including supportive skills, that target the character at the cost of doubling SP Consumption when using skills.
Map: 5% BB: 1%
Ifrit Card
ATK, CRI, HIT is increased depending on the wearer's job level. Has a low chance of autocast Earthquake when receives a physical attack.
[ Accessory ] All stats +4
Grants additional bonuses based on the user’s stats: • If STR ≥ 200: STR +5, ATK +5% • If INT ≥ 200: INT +5, MATK +5% • If DEX ≥ 200: DEX +5, Ranged Physical Damage +5% • If VIT ≥ 200: VIT +5, Max HP +5% • If AGI ≥ 150: AGI +5, Resistance to All Elements +5% • If LUK ≥ 150: LUK +5, Critical Damage +7%
Map: 1% BB: 0.3%
Atroce Card
ATK + 25 When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.
[ Accessory ] Dex +3, Range Physical attack +3% , Atk +15 Reduce SP Consumption of skills by 10%. [When Dex is 200 or higher] Dex +2, Range Physical attack +3%, Atk +15
Map: 1% BB: 0.5%
Ktullanux Card
Increases damage against Fire Property monsters by 50%. Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.
[ Accessory ] STR + 3, Melee ATK +3% Reduce SP Consumption of skills by 10%. [When STR is 200 or higher] Str+2, Melee Physical attack +3%, Atk +15
Map: 1% BB: 0.5%
Kiel Card
Reduces all skill's after-cast delay by 30%.
[ Accessory ] INT+ 3, MATK +3%, MATK +25 Reduce SP Consumption of skills by 10%. [When INT is 200 or higher] Int+2, MATK +3%, MATK +25
Map: 1% BB: 0.5%
Fallen Bishop Hibram Card
MATK +10%, Maximum SP -50%Increases damage inflicted on Demi-Human and Angel monsters by 50%.
MaxSP -25%
MATK +15%
Increases magic damage to Demi Human and Angel monsters by 10%.
Reduces damage taken from Undead and Demon monsters by 15%.
Map: 1% BB: 0.3%
Berzebub Card
Reduce Casting Time by 30%.
Gives resistance from all elements by 5%. Long Atk Def +3 Max HP +3%
Map: 1% BB: 0.5%
Memory of Thanatos Card
Deals more damage depending on the target's defense.
Drain 1 SP from its owner on each attack.DEF -30, Flee Rate -30
HIT -30
Maximum HP -10%
Each attack drains 1 SP. Enchants compounded weapon with the Infiltration skill effect.
This card is part of the 2-Cards Max Deadly Combo restriction.
Map: 1% BB: N/A
Assassin Cross Card
Enables use of Level 3 Cloaking.
• Grants a 1% chance to auto-cast Level 1 Enchant Deadly Poison when performing or receiving physical attacks. [Assassin Class Only] • Increases Sonic Blow and Grimtooth damage by ((STR ÷ 10) + (DEX ÷ 5))%. This card is part of the 1-Card Max Deadly Combo restriction.
Map: 1%
High Priest Card
Every time you receive a Magical or Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.
Random chance to auto-cast Level 4 Safety Wall when receiving physical damage.
Decreases damage taken from Dark elemental attacks by 15%.
[Priest Class]
Increases ATK by 1% for every 10 base INT.
Increases MATK by 1% for every 15 base VIT.
This card is part of the 2-Cards Max Deadly Combo restriction.
Map: 1%
Sniper Card
Reduces HP recovery by 100%.Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
HIT +200
Gain 50% of the damage inflicted to target as HP with each attack.
[Hunter Class]
Increase Sharpshooting skill damage by 25%.
This card is part of the 2-Cards Max Deadly Combo restriction.
Map: 1%
High Wizard Card
Ignores MDEF of normal monsters.
Slows casting time by 2x.
Reduces SP regeneration rate by 100%.
Drains 2000 SP as the headgear is unequipped.
INT +5
Enables detection of hidden enemies.
This card is part of the 2-Cards Max Deadly Combo restriction.
Map: 1%
Whitesmith Card
Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
Invulnerable to “Break” in battle.
Adds a low chance of breaking the enemy’s weapon and armor when attacking.
Random chance to auto-cast Level 6 Mammonite when attacking (casts the learned level if higher).
Random chance to auto-cast Level 1 Maximum Over Thrust when attacking.
This card is part of the 2-Cards Max Deadly Combo restriction.
Map: 1%
Lord Knight Card
Enables use of Level 1 Berserk.
Maximum HP -50%
Maximum HP -10%
Enables use of Level 1 Berserk.
[Knight Class]
Increase Spear Boomerang damage by 25%.
This card is part of the 2-Cards Max Deadly Combo restriction.
Map: 1%
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