> For the complete documentation index, see [llms.txt](https://playdarkro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playdarkro.gitbook.io/wiki/stat-booster/equipment-enchantments.md).

# Equipment Enchantments

<figure><img src="https://847572216-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkkjSckGMD67AfsA2mMhS%2Fuploads%2Fqe55QMrjuaDLaIRdpV6U%2FChatGPT%20Image%20Jul%2012%2C%202026%2C%2001_00_34%20AM.png?alt=media&amp;token=1a906726-9369-413d-b7df-99272ff3dde5" alt=""><figcaption></figcaption></figure>

### Enchantment Guide

Add a **random enchant orb** to your equipped armor. Each piece can hold **one orb** at a time. You can re-roll as many times as you want until you get the effect you like.

***

### Where to go

Talk to **Armor Enchantment** in the **Eden Group Headquarters** (`moc_para01`).

{% hint style="info" %}
Open the in-game map and search for **Armor Enchantment**, or warp to Eden Group HQ and look for the NPC near the entrance area.
{% endhint %}

***

### How it works

1. Wear the armor piece you want to enchant.
2. Talk to **Armor Enchantment** and choose **Enchant Armor**.
3. Pick which slot to enchant: **Headgear**, **Armor**, **Shield**, **Garment**, or **Footgear**.
4. Confirm the attempt. The NPC takes **one matching scroll** and **100,000,000 zeny**.
5. If it succeeds, a random **Level 1, 2, or 3** orb is applied to that item.
6. If it fails, you still lose the scroll and zeny — but **your armor and any orb already on it are safe**.

{% hint style="warning" %}
**On failure:** scroll + zeny are gone. Your equipment is **not** destroyed, and your **current orb stays** if you already had one.

**On success:** the new orb **replaces** whatever orb was on the item before.
{% endhint %}

***

### Cost & success rates

|                      |                                      |
| -------------------- | ------------------------------------ |
| **Zeny per attempt** | 100,000,000 z                        |
| **Scroll required**  | 1 scroll matching the equipment slot |

| Result            | Chance  |
| ----------------- | ------- |
| Level 1 orb       | 30%     |
| Level 2 orb       | 10%     |
| Level 3 orb       | 5%      |
| **No orb (fail)** | **55%** |

When you succeed, the game rolls the **orb level** first, then picks a **random orb type** from the list for that equipment slot. Every orb type in the table below has the **same chance** within that slot.

***

### Scrolls by equipment slot

You need the scroll that matches the piece you are enchanting.

| Equipment slot | Scroll name                   |
| -------------- | ----------------------------- |
| Headgear       | **Helm Enchantment Scroll**   |
| Armor          | **Armor Enchantment Scroll**  |
| Shield         | **Shield Enchantment Scroll** |
| Garment        | **Robe Enchantment Scroll**   |
| Footgear       | **Shoes Enchantment Scroll**  |

***

### Requirements

Your item must meet all of these:

* Equipped on the correct slot
* A normal armor piece (headgear, body armor, shield, garment, or shoes)
* **Tradable** — bound or rental gear cannot be enchanted
* **Not signed**
* You have the correct scroll in your inventory
* You have enough zeny
* You have enough carry weight / inventory space

{% hint style="danger" %}
You cannot use this service while **@security** is enabled on your account.
{% endhint %}

***

### Possible orbs — Headgear

Uses **Helm Enchantment Scroll**.

| Orb type | Level 1 | Level 2 | Level 3 |
| -------- | ------- | ------- | ------- |
| Max HP   | +1%     | +2%     | +3%     |
| Max SP   | +1%     | +2%     | +3%     |

***

### Possible orbs — Armor

Uses **Armor Enchantment Scroll**.

| Orb type | Level 1 | Level 2 | Level 3 |
| -------- | ------- | ------- | ------- |
| STR      | +1      | +2      | +3      |
| AGI      | +1      | +2      | +3      |
| VIT      | +1      | +2      | +3      |
| INT      | +1      | +2      | +3      |
| DEX      | +1      | +2      | +3      |
| LUK      | +1      | +2      | +3      |

***

### Possible orbs — Shield

Uses **Shield Enchantment Scroll**.

These orbs reduce damage taken from monsters (and players, where noted) of that race.

| Orb type                             | Level 1 | Level 2 | Level 3 |
| ------------------------------------ | ------- | ------- | ------- |
| Formless                             | +1%     | +2%     | +3%     |
| Undead                               | +1%     | +2%     | +3%     |
| Brute *(also vs Doram players)*      | +1%     | +2%     | +3%     |
| Plant                                | +1%     | +2%     | +3%     |
| Insect                               | +1%     | +2%     | +3%     |
| Fish                                 | +1%     | +2%     | +3%     |
| Demon                                | +1%     | +2%     | +3%     |
| Demi-Human *(also vs Human players)* | +1%     | +2%     | +3%     |
| Angel                                | +1%     | +2%     | +3%     |
| Dragon                               | +1%     | +2%     | +3%     |

***

### Possible orbs — Garment

Uses **Robe Enchantment Scroll**.

These orbs increase resistance to that element.

| Orb type         | Level 1 | Level 2 | Level 3 |
| ---------------- | ------- | ------- | ------- |
| Neutral          | +1%     | +2%     | +3%     |
| Water            | +1%     | +2%     | +3%     |
| Earth            | +1%     | +2%     | +3%     |
| Fire             | +1%     | +2%     | +3%     |
| Wind             | +1%     | +2%     | +3%     |
| Poison           | +1%     | +2%     | +3%     |
| Holy             | +1%     | +2%     | +3%     |
| Dark             | +1%     | +2%     | +3%     |
| Ghost            | +1%     | +2%     | +3%     |
| Undead (element) | +1%     | +2%     | +3%     |

***

### Possible orbs — Footgear

Uses **Shoes Enchantment Scroll**.

| Orb type     | Level 1 | Level 2 | Level 3 |
| ------------ | ------- | ------- | ------- |
| Physical ATK | +1%     | +2%     | +3%     |
| MATK         | +1%     | +2%     | +3%     |
| Ranged ATK   | +1%     | +2%     | +3%     |
| Critical ATK | +1%     | +2%     | +3%     |

***

### Tips

{% hint style="success" %}
**Safe to chase upgrades.** Because failed attempts never remove your current orb, you can keep rolling on the same item until you hit a Level 3 you want — as long as you have scrolls and zeny.

**Plan your slot.** Shield orbs are defensive (race reduction). Garment orbs are elemental resistance. Footgear orbs are offensive. Pick the slot that fits your build.

**Check your item before you start.** Signed, bound, or rental gear cannot be enchanted — verify the piece is eligible first so you do not waste a scroll.
{% endhint %}

***

### Quick reference

| Slot     | Best for                                  | Scroll                    |
| -------- | ----------------------------------------- | ------------------------- |
| Headgear | Survivability (HP / SP %)                 | Helm Enchantment Scroll   |
| Armor    | Raw stats                                 | Armor Enchantment Scroll  |
| Shield   | PvM or PvP damage reduction by race       | Shield Enchantment Scroll |
| Garment  | Elemental defense                         | Robe Enchantment Scroll   |
| Footgear | Damage (physical, magic, ranged, or crit) | Shoes Enchantment Scroll  |
