> For the complete documentation index, see [llms.txt](https://playdarkro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playdarkro.gitbook.io/wiki/featured-quest/path-of-6-nation-quest/six-path-six-path-master.md).

# Six Path (Six Path Master)

Endgame seasonal-style progression for players who have already finished the Kage Master storyline. A mysterious Six Path Sage offers a five-step trial themed after devotion, sacrifice, mastery, carnage, and ascension. Each step is heavier than the last; exact asks are revealed only when you talk to the NPC at that step.

***

### How to start

1. Complete the Kage Master quest chain (  [Kage Master Quest](/wiki/featured-quest/path-of-6-nation-quest/kage-master-quest.md)) in data terms—players just need the Hokage storyline done).
2. Find the Six Path Sage on `moc_para01` at 49, 19
3. If you are already a Six Path Master, the Sage congratulates you and sends you away.

***

### The five paths (spoiler-free summary)

<table><thead><tr><th width="87.88885498046875">Step</th><th width="198.888916015625">Name (in-game)</th><th>What you’re doing (no specifics)</th></tr></thead><tbody><tr><td>1</td><td>Path of Devotion</td><td>Prove long-term commitment to the server economy and activity systems—think “stockpile + participation,” not a single boss run.</td></tr><tr><td>2</td><td>Path of Sacrifice</td><td>Turn in a large mix of ninja-themed materials and MVP card investments. Expect this step to hurt your storage.</td></tr><tr><td>3</td><td>Path of Mastery</td><td>Blacksmith trial: every Kage hat (one per village theme) must hit the exact refine grade the Sage names, and you must be the one who refined them. Pre-refined hats from other players or shops do not count—only your own refines are accepted. Hats must be in inventory (the NPC session uses item restrictions—keep them unequipped and ready to hand in).</td></tr><tr><td>4</td><td>Path of Carnage</td><td>After Step 3, the game starts counting kills toward a roster of very strong monsters (arena-style and related hunting grounds). When you meet every target, you report completion at the Sage—no item turn-in, only the kill check.</td></tr><tr><td>5</td><td>Path of Ascension</td><td>Final ritual sacrifice of rare account treasures (currency, fragments, orbs, tickets, and irreplaceable cards tied to your Kage journey). Everything listed in that step is consumed on success—read the NPC window carefully before confirming.</td></tr></tbody></table>

***

### Timing between steps

After you clear a step, the Sage imposes a real-time wait before the next step is available. Waits scale up with the step number (shortest after Step 1, longest after Step 4). If you arrive early, the Sage shows days / hours / minutes remaining.

***

### Checking progress

* In-game dialog shows each step as READY, IN PROGRESS, COMPLETE, or LOCKED.
* Optional chat command: `@sixpath list` — prints your current step, completion flag, cooldown, high-level step completion, and debug-style counters (useful if something looks wrong; GMs may use separate admin commands).

***

### Rewards (finale)

On full completion you receive account-bound cosmetics and recognition, including:

* Costume: C. Six Path Orbs  (ID:51700)
  \*

  ```
  <figure><img src="/files/L8idjX11DPl5ipmDwtz9" alt=""><figcaption></figcaption></figure>
  ```
* Title: Six Path Master (ID: 80013)
  \*

  ```
  <figure><img src="/files/FTSFxvSPPCFeQNIWBBSx" alt=""><figcaption></figcaption></figure>
  ```

Server-wide announcements fire when major milestones are cleared so the whole server can see who is walking the path.

***

### Tips (still spoiler-light)

* Plan storage and zeny before starting; mid-line surprises are mostly “how much” and “which MVPs,” not new maps.
* Step 3: start saving duplicate hats early and learn safe refine habits; one bad streak can stall you longer than any cooldown.
* Step 4: confirm kills are incrementing after Step 3 (the Sage warns when hunting “starts”); if counters never move, ask staff whether kill scripts are active on your map/instance.
* Step 5: assume permanent loss of whatever the final list shows—only proceed when you accept that trade.


---

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