> For the complete documentation index, see [llms.txt](https://playdarkro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playdarkro.gitbook.io/wiki/crafting-content/dark-weapon-refining-guide.md).

# Dark  Weapon Refining Guide

## Overview

The Dark Smith NPC allows you to refine your Dark Storm Weapons up to +10. Refinement consumes materials each attempt, and higher refine levels carry the risk of your weapon breaking. A break protection item becomes available starting at +5.

Location: Prontera Interior (`prt_in 56, 55`)

***

### Supported Weapons

You must have one of the following Shadow Weapons equipped to refine:

| Weapon                |
| --------------------- |
| Dark Storm Axe        |
| Dark Storm Bow        |
| Dark Storm Chakram    |
| Dark Storm Blades     |
| Dark Storm Artillery  |
| Dark Storm Mandolin   |
| Dark Storm Fangs      |
| Dark Storm Claw       |
| Dark Storm Longbow    |
| Dark Storm Scepter    |
| Dark Storm Blaster    |
| Dark Storm Glaive     |
| Dark Storm Pike       |
| Dark Storm Armament   |
| Dark Storm Staff      |
| Dark Storm Sword      |
| Dark Storm Lightsaber |

***

### Materials

| Item                | Purpose                                                         |
| ------------------- | --------------------------------------------------------------- |
| Purified Kyberdecon | Required refinement material (consumed every attempt)           |
| Kyber Blessing      | Optional break protection (consumed only if weapon would break) |

***

### Refinement Table

| Refine Level | Purified Kyberdecon | Success Rate | Break Rate (on fail) | Kyber Blessing (Break Protection) |
| ------------ | ------------------- | ------------ | -------------------- | --------------------------------- |
| +0 → +1      | 1x                  | 20%          | 0%                   | Not Available                     |
| +1 → +2      | 2x                  | 20%          | 0%                   | Not Available                     |
| +2 → +3      | 3x                  | 20%          | 0%                   | Not Available                     |
| +3 → +4      | 4x                  | 20%          | 0%                   | Not Available                     |
| +4 → +5      | 5x                  | 20%          | 40%                  | 3x                                |
| +5 → +6      | 6x                  | 20%          | 50%                  | 6x                                |
| +6 → +7      | 7x                  | 20%          | 60%                  | 9x                                |
| +7 → +8      | 8x                  | 15%          | 60%                  | 12x                               |
| +8 → +9      | 9x                  | 10%          | 80%                  | 15x                               |
| +9 → +10     | 10x                 | 5%           | 90%                  | 15x                               |

***

### Total Materials Needed (+0 to +10, Perfect Run)

If every refinement succeeds on the first try (best case):

* Purified Kyberdecon: 1+2+3+4+5+6+7+8+9+10 = 55
* Kyber Blessing (if using protection at every available level): 3+6+9+12+15+15 = 60

***

### How It Works

1. Equip a Dark Storm Weapon in your Shadow Weapon slot.
2. Talk to the Dark Smith NPC in Prontera Interior.
3. The NPC will show you the required materials, your current stock, and the success/break rates for your current refine level.
4. If you have enough Purified Kyberdecon, you may attempt the refinement.

#### Possible Outcomes

| Outcome                        | What Happens                                                                                                                                               |
| ------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Success                        | Your weapon gains +1 refine level. A server-wide announcement is made.                                                                                     |
| Fail (No Break)                | The refinement fails but your weapon stays intact at its current level. Materials are still consumed.                                                      |
| Fail + Break (With Protection) | Your weapon would break, but if you have enough Kyber Blessing in your inventory, they are consumed instead and your weapon is saved at its current level. |
| Fail + Break (No Protection)   | Your weapon is destroyed.                                                                                                                                  |

***

### Important Notes

* Purified Kyberdecon is always consumed, regardless of success or failure.
* Kyber Blessing is only consumed if your weapon would break — it is not consumed on a normal failure.
* Break protection is not available for +0 through +4 refinements (no risk of breaking at these levels anyway).
* From +4 onward, there is a chance your weapon can break on a failed attempt. Having Kyber Blessings in your inventory is highly recommended.
* The break protection is automatic — if you have enough Kyber Blessings when a break would occur, they are consumed and your weapon is saved. You do not need to select an option.
* You cannot refine past +10.

***

### Tips

* +0 to +4 is safe — no breaking can occur, so refine freely (just need materials).
* +5 and above gets risky — always carry Kyber Blessings if you don't want to lose your weapon.
* +8 to +10 is extremely dangerous — break rates of 80-90% on failure combined with low success rates make these the hardest levels. Stock up on protection materials.
* The Kyber Blessing cost scales steeply — plan your material farming accordingly before attempting high refines.


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